It might be crazy to imagine, but by 2021, it is expected that eSports will be the second highest watched sports league in the United States (second only to the NFL).
And, people aged 16-24 may have already reached a point where they are more likely to watch a video game tournament than a conventional sporting event (e.g. football or baseball). With so much interest in the gaming industry, how can we meet young people where they are and use gaming as a dynamic learning tool? The Games for Change Student Challenge might be an excellent resource to consider. The purpose of this challenge is to “invite students to make video games about real-world issues and community impact themes.” The official program itself is currently run in New York City, Los Angeles, Atlanta, and Detroit. However, they provide a wealth of resources to any educator who have an interest in integrating gaming into their learning culture.